FarmVille and brethren games designed to de-motivate players, generally suck
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In a super-lengthy interview with game developer Jonathan Blow, Gamasutra uncovers the thought process that goes into the creation of the plague of social games on Facebook like FarmVille, Mafia Wars or FrontierVille. It turns out the games are actually designed to ignite a part of our psyche that wants to be rewarded for boring, [...]
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